Due to a ban on shuriken throwing stars in some parts of Europe at time of release, the shurikens have been replaced by Kunai knives. Mission 10 has a longer cutscene which leads to the ending of the game and credits. I would love to see a Tenchu-like game with deep and challenging stealth gameplay. Tenchu uses stealth gameplay and is set in feudal Japan. The game came with eight levels (missing Cross the Checkpoint and Punish the Corrupt Minister) and each level only has one layout. The game features ten levels, all of which take place at night to compensate for the technical limitations of the PlayStation; the game's high rate of redraw is reduced by setting events at night and reducing the distance the player can see. Items and controls vary from game to game, but the gameplay is essentially the same throughout except Tenchu: Shadow Assassins. Tenchu (天誅) is an action-adventure stealth video game series, originally developed by Japanese developer Acquire, where the player assumes the role of a ninja in 16th-century Japan. Account & Lists Returns & Orders. The game fundamentals and controls remained unchanged. However, Activision sold the rights to the Japanese game publisher FromSoftware in 2004. Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. I love the recent feudal Japan games, but none of them truly scratch that unique stealth itch that the Tenchu series had. "[18], Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "The complicated and involving nature of the various missions makes Tenchu a highly engrossing, one-player adventure—the sort of thing long nights are made of. There are numerous items to help the ninja on his/her mission, but unlockable items can be acquired if the player gets a "Grand Master" rating at the end of the level by being as stealthy as possible. In addition to featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. One hundred of the best competing levels designed with the level editor of Tenchu: Shinobi Gaisen (an expanded version of Tenchu re-released in Japan) were put together to form a stand-alone, non-story based expansion set called Tenchu: Shinobi Hyakusen. Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision in North America and Europe for the PlayStation in 1998. Tenchu uses stealth gameplay and is set in feudal Japan. Tenchu: Stealth Assassins. His appearance is heavily based on the character "Baian Fujieda". Note: The following is a description of the American, English version of Tenchu: Stealth Assassins.The game is mission based and therefore has a semi-flexible plotline. In addition to featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. On playing the training level, only several throwable deadly objects and a grappling hook are automatically selected as interactive objects. Some missions emphasise elimination, while others focus on assassination, finding a peculiar flower or protecting Princess Kiku along the way. Armed with mystical weapons and sheer cunning, you must shed blood with discretion and move without detection. Tenchu - Stealth Assassins (USA, v1.0) Item Preview ... Scenery is diverse, from Japanese castles to mountain retreats, each with their own types of opponents and soundtrack. 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